Balancing
Bugfixes
Balancing
Changes
Bugfixes
Balancing
Bugfixes
Balancing
Relocate reduced stun for legendaries from 3s to 2s
Deep Freeze now additionally increases armor class of allied targets by 1
Void Miasma does not affect enemy legendaries anymore
Crystal Shrine reduced mana cost from 100 to 90
Petrify reduced duration from 8s to 7s
Mulch Digger
Spore field range reduced from 5 to 4.5
Hail of Arrows reduced mana cost from 190 to 180
Bugfixes
Balancing
Features
Bugfixes
Balancing
Grounded, lifted, petrified and banished immunity duration increased from 15s to 45s
Frostgoyles reduced mana cost from 150 to 140
Soul Maelstrom reduced range from 5.5 to 4.5
Conductor reduced mana cost from 150 to 140
Sentinels reduced mana cost from 150 to 140
Entangling roots
Woodwalker reduced mana cost from 150 to 140
Crystal Crescendo reduced mana cost from 160 to 150
Stonecircle increased received damage percentage from 40% to 45%.
Avengers reduced mana cost from 160 to 150
Features
Bugfixes
Features
Balancing
Frost shock
Atlas increased health gain for each module from 80 to 85
Relocate
Spore reduced duration of spore field from 10s to 8s
Wisp increased health from 75 to 85
Granite Bouncer increased health from 700 to 740
Petrify
Hail of Arrows
Features
Bugfixes
Features
Bugfixes
Balancing
Vecra reduced damage from 290 to 250
Atlas Induction: Repair increased healing from 5% to 8%
Sentinels
Thistles reduced attack speed from 1.5 to 1.6
Woodwalker
Hail of Arrows
Watchtower
Crystal Shrine
Features
Features
Bug Fixes
Balancing
Voidbane increased health from 225 to 240
Atlas
Sentinels increased health from 225 to 245
Mulch Digger mana cost reduced from 180 to 170
Spores field duration reduced from 12s to 10s
Avengers mana cost reduced from 170 to 160
Protected invincibility effect duration reduced from 2s to 1.5s
Crystal Crescendo mana cost reduced from 170 to 160
Features
Bug Fixes
Balancing
Void Bane increased attack speed from 2.3s to 2.0s
Relocate
Sentintels increased health from 205 to 225
Brratu increased mana cost from 320 to 330
Spore
Hail of Arrows increased mana cost from 100 to 110
Watchtower reduced mana cost from 250 to 240
Crystal Overseer increased health from 230 to 240
Features
Bug Fixes
Balancing
Vecra increased mana cost from 300 to 320
Grounded status effect immunity increased from 10s to 15s
Orbital Strike
Brratu increased mana cost from 300 to 320
Woodwalkers Summon Saplings
Blinded status effect immunity increased from 10s to 15s
Selga
Crystal Crescendo reduced mana cost from 200 to 170
Features
Bug Fixes
Balancing
Void Bane increased health from 205 to 225
Aegis
Sentinels
Forest Guardian reduced damage reduction of Hail of Stones from 50% to 25%
Status effect rooted
Archers increased health from 19 to 25
Solar Flare
Crystal Observer increased health from 97 to 105
Features
Bug Fixes
Features
Bug Fixes
Balancing
Mirror Slime reduced health gained by absorb from 200 to 160
MOAG
Lothar's Wall of Light now has a cooldown of 0.3s
Features
Bug Fixes
Balancing
Void Miasma increased range reduction from 3 to 4
Brratu's Ancient Wisdom increased bonus health from 300 to 400 per enchantment
Rootdood increased cooldown of Dood Root to 0.5s
Aimbot's range upgrade for buildings reduced from 5 to 4
Oppressor reduced range from 15 to 13
Monument of Light
Watchtower
Crystal Shrine range reduced from 11 to 10
Features
Bug Fixes
Balancing
Features
Bug Fixes
Features
Bug Fixes
Balancing
Thistles
Avengers: Reduced threshold for Inner Fire from 230 to 200
Surge of light
Aegis IX: Increased Orbital Drop radius from 1.75 to 2
Inverse Gravity: Increased mana cost from 60 to 80
Granite Chieftain: Reduced health from 520 to 480
Features
Bug Fixes
Features
Bug Fixes
Balancing
Tyrus increased health from 390 to 410
Brratu
Pulse of the Forest reduced mana regeneration rate from every 3s to 5s
Oppressors reduced damage from 23 to 20
Promise of Life don't give buildings status immunity anymore
Earthquake
Features
Bug Fixes
Balancing
Void Bane health increased from 190 to 205
Brratu
Wisp health increased from 68 to 75
Orbital Strike cost increased by 10
Missile Turret damage reduced from 53 to 51
Lothar
Monument of Light
Earthquake cost increased by 40
Crystal Clash has been launched!
Bug Fixes
Balancing
Void Slime health reduced from 540 to 495
Entangling roots max target count increased from 10 to 16
Woodwalker damage reduced from 110 to 99
Gatling Drone health increased from 90 to 98
Orbital Strike cost increased from 160 to 180
Hail of Arrows initial wave count increased from 2 to 4
Suntower health reduced from 520 to 465
Earthquake cost increased from 200 to 220
Features
Balancing
Features
Features
Bugfixes
Balancing
Vecra
Aegis health reduced from 1050 to 890
Relocate
Crystal Temple health reduced from 625 to 570
Stone Weaver
Brratu
Wisp damage reduced from 71 to 64
Hail of Arrows
Features
Bugfixes
Features
Features
Features
Bugfixes
Features
Features
Bugfixes
Balancing
Void Slime
Factory Reset increased cost from 140 to 190
Orbital Strike
Crystal Chanter
Stone Circle increased cost from 100 to 120
Heart of the Forest - Enchantment: Strength
Wisp reduced damage from 77 to 71
Archer increased damage from 19 to 20
Features
Bugfixes
Features
Bugfixes
Features
Bugfixes
Balancing
Reduced slightly the difficulty of Co-Op Challenge Crystal
Brratu increased health from 1600 to 1700
Thistle increased health from 30 to 32
Footman reduced health from 32 to 27
Promise of Life
Oppressor
Gatling Drone increased health from 70 to 90
Frenzy increased mana cost from 90 to 100
Soul Altar
Crystal Overseer
Features
Features
Bugfixes
Features
Balancing
Sapling Charge reduced mana cost from 280 to 250
Archer reduced health from 25 to 21
Ballista
Breacher
Echo Projector increased health from 205 to 260
Frenzy
Void Bane reduced health from 230 to 205
Petrify reduced mana cost from 140 to 130
Features
Bug Fixes
Balancing
Features
Bug Fixes
Balancing
Features
Bug Fixes
New Legion - Crystal Legion
New Units
New Spells
Features
Bug Fixes
Balancing
Features
Bug Fixes
Balancing
Bug Fixes
Balancing
Miscellaneous
Bug Fixes
Balancing
Miscellaneous
Bug Fixes
Balancing
Miscellaneous
Balancing
White
Green
Black
Golem Challenge & Co-op
Stone
Bronze
Silver
Gold
Crystal
Miscellaneous
Skins
Balancing
Base Buildings
White
Black
Green
Blue
Miscellaneous
Miscellaneous
Balancing
White
Green
Black
Miscellaneous
Balancing
Base Buildings
Base Buildings (Stone)
Miscellaneous
Balancing
Base Buildings (Stone)
General
Miscellaneous
Balancing
White
Green
Black
Miscellaneous
Balancing
Base Buildings
White
Green
Miscellaneous
Balancing
Base Buildings (Stone)
Base Buildings (Bronze)
Base Buildings (Silver)
White
Green
Black
Miscellaneous
Miscellaneous
Balancing
Base Buildings (for all Tiers Bronze and higher)
Stage 1 & 2 “Nexus” splash damage increased from 25 to 35 and single target damage increased from 80 to 120
Stage 1 “Lane Tower” health increased from 800 to 1200
White Legion
Green Legion
Black Legion
Miscellaneous
Balancing
Base Buildings
White Legion
Green Legion
Black Legion
Blue Legion
Miscellaneous
Early Access Release
As we changed so much over the last 2 months, the latest Patchnotes would probably fill a book. Which is why we decided to continue with the detailed patchnotes after the early access release today.
Features
Bugfixes
Balancing
Features
Bugfixes
Balancing
Features
Bugfixes
Features
Balancing
Bugfixes
The "Tiers and Loot" update has finally arrived! It has been a while and a lot has changed since the last version of the game.
Here's a couple of facts about the update:
Features
Bugfixes
Features
Bugfixes
Balancing
Features
Bugfixes
Features
Balancing
Features
Bugfixes
Balancing
Features
Bugfixes
Bugfixes
Balancing
Features
Bugfixes
Balancing